I don’t often have the opportunity to play with the latest browser technologies in client projects, unless they’re quick prototypes. When Artangel approached me about a project bringing Paul Pfeiffer’s work to the Space I realised that it would be best done using some of the shiny new we tools.
Paul Pfeiffer’s work was based around footage from the 1966 World Cup match between England and Germany from which most of the players were algorithmically removed — done in cooperation with machine vision expert, Brian Fulkerson. Jerusalem wasn’t the first piece in which Paul Pfeiffer erases elements from iconic imagery, but it was the first to be presented exclusively online.
Jerusalem blended the archival, reworked footage with audio and video clips that brought in context from 1966 and link it to other themes present in Paul’s work.